5. The SpaceX Suit

Building on top of the character progress, here you can see the process of rigging the modeled SpaceX suit and setting up the character. In the future I will be adding the life support backpack.

Rigging the character in Autodesk Maya

This is the rigged character in action. The final product is a combination of a few asset (which I stripped heavily) and a ton of custom code.


  1. and maybe also smoothen the vehicle wheel turning animation and player animation and btw i think you should add a jump and float function so when a player hits a specific key it will jump and float like its on the moon watchu think?

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