Mars has a significantly lower gravity compared to Earth’s (About a third). Changing the gravity within Unity is a simple process. The trouble comes when all scripts and physics based calculations need to be altered as well. They work as you would expect them to on lower gravity. This makes the game realistic, however it also makes some aspects feel clunky and poorly made. I want to simulate the conditions on Mars as accurately as possible, but I also want to make the game feel dynamic and enjoyable, so the final result will simulate lower gravity, with some game mechanics partially ignoring the gravitational force change in order to achieve better player experience.